[gd_scene load_steps=4 format=2]

[ext_resource path="res://Sprites/Tiles/tree.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Tiles/rock.png" type="Texture" id=2]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )

[node name="node" type="Node2D"]
__meta__ = {
"__editor_plugin_screen__": "2D"
}

[node name="tree" type="Sprite" parent="."]
position = Vector2( 16, 16 )
texture = ExtResource( 1 )

[node name="StaticBody2D" type="StaticBody2D" parent="tree"]
__meta__ = {
"_edit_lock_": true
}

[node name="CollisionShape2D" type="CollisionShape2D" parent="tree/StaticBody2D"]
shape = SubResource( 1 )
__meta__ = {
"_edit_lock_": true
}

[node name="rock" type="Sprite" parent="."]
position = Vector2( 48, 16 )
texture = ExtResource( 2 )

[node name="StaticBody2D" type="StaticBody2D" parent="rock"]
__meta__ = {
"_edit_lock_": true
}

[node name="CollisionShape2D" type="CollisionShape2D" parent="rock/StaticBody2D"]
shape = SubResource( 1 )
__meta__ = {
"_edit_lock_": true
}
